- A flip chain is simply two or more back buffers (sometimes called intermediary buffers) plus the primary surface (this is sometimes called triple-buffering, quadruple-buffering, etc.). In a flip chain, the next available back buffer becomes the primary surface, etc., all the way down to the rearmost back buffer that is used for drawing.
- Oct 16, 2014 · In the need for displaying large images at a high performance, I want to use triple buffering in my program. This type of acquisition allows to acquire large data in buffers, and have it used without copying images back and forth between producer and consumer.
- target_disable_triple_buffering; target_force_hwc_for_virtual_displays ... 이러한 문제를 감안하여 android는 관련 구성 항목 그룹에 단일 hal ...
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